ENGINE

Modify everything

  • XML definitions. Every single unit, building, upgrade, faction, resource and all their properties and commands are defined in XML files. Just by creating or modifying the right folder structure and a bunch of XML files, the game can be completely modded, and entire new factions or tech trees can be created.
  • G3D models. Glest uses its own 3D format for unit models and animations. We provide a plugin to export from 3DSMax, but tools for Blender are also available.
  • Map editor. A simple and easy to use map editor is also available to the public.

Technology

  • Standard C++. All the code is standard C++, and has been written with portability in mind, so it can be compiled using either GCC or VS.NET.
  • OpenGL. Glest uses the cross platform OpenGL API to render 3D graphics. It uses the fixed pipeline, so only version 1.3 and a few extensions are required.
  • DirectSound/OpenAL. The game can play static and streaming sounds using ogg and wav files.
  • Multiplayer. Online game over LAN/Internet up to 4 players.
  • A.I. Human players can test their skills against challenging AI controlled opponnents. Glest uses the A* pathfinding algorithm and other well known AI techniques.
Pantalla de Glest

System Requirements

  • Windows or Linux.
  • Pentium 4 / Athlon processor.
  • OpenGL 1.3 compatible video card and drivers (ie: geforce, radeon).
  • DirectX9/OpenAL compatible sound card and drivers.
Glest on Facebook
Last update 18 Mar 2013