This section is mainly tips for Glest. Only tips for Magitech, sorry.

TECH:
~Airships pawn. Try to get some as fast as you can. Start by attacking your enemy with guards to whipe out archers and air ballistas, then have your own archers whipe out any ornithopters that there may be, finally, bring in your airship, and watch your foe realize they can't attack you. This isn't so effective against magic because they have too many units that can attack air units, but it can be used if you play as magic.

~If the foe has lots of archmages, put your units near enemy units like the daemon and ghost armor and watch the enemy hurt themselves.

~Archers are better than swordmen. It's true, odly, they deal more damage. They also have range unlike the swordman. The only downside is that archers are slower and more likely to miss. However, they can attack both land and air units, so focus more on archers.

~A good defense is a good idea. Build a few air ballista's. Don't waste time with the defense tower, it's just not as powerful as the equilivant of archers you can make in that time.

~When fighting magic, start the game with having one worker build a barracks, and another build a farm. Have the last worker mine gold. Produce a few more workers and have them mine gold and wood. Once the farm is done, produce a cow. Now when the barracks is done, start making archers. Now we have a few units to prepare for magic's early attacks.

MAGIC:
~There are two ways to win in magic. The fast way, and the fun way. The fast way is daemon rushing. We have to be really quick, making lots of daemons and battlemages before the foe has made too many units. Check out the video on youtube to see how it's done. This method is so fast that you can play beat the computer in less than five minutes. Its not as fun though, since you don't get to build most of the buildings and the most powerful unit would be the lowly battlemage.

~The fun way is the way many play. It's a little harder because you have to survive tech's assualts (assuming you're playing against tech) But the strategy is to make dragons. That means you'd have to make a number of  buildings to access the archmage tower, get the dragon call upgrade, and have a few summoners start calling dragons. While doing this, you may as well get some of the mighty archmages. Now attack the foe and watch them fall to such power. This is much more enjoyable than daemon rushing, but takes much longer.

~Magic doesn't have any good defensive buildings, since it's tower of souls can only attack air. Build one somewhere though, incase the foe sends airships, this is a great way to get rid of them. But what about the more popular ground units? How do we defend against them? Easy, Golems. Golems can't realy move very much, but they are great base defenders. Make sure they don't get stuck behind buildings with their large size, though.

~Be wary of behemoths. While they seem big and powerful, they are slow, and their large size has them having trouble getting to the foe. They are easily taken down before they can reach the foe, so it may be a better idea to just stick to the mages.

~Mages can easily miss moving targets. To counter this, send out some daemons to meet targets first, that way when the foe stops to attack the daemons, you can hit them easily with your mages. Of course, the archmage will probably kill the daemon too, but...


These are some basic tips. Feel free to post your own on the Glest Board. The Glest Wiki also has some good tips.