I am assuming that you have
already done the models section, so I am going
straight into animation. I am going to simply make a cube move up and down. Like
the models section, I am going to be using blender. First, you should know that
animations are very well smoothed in glest, An attack animation only needs 2 or
3 frames, and 5 is the limit. For walking animations, no more than 7, depending
on animation speed set in the xmls.
We have our cube, now we are going to
add an armature to it. In object mode, click add and choose armature. Place the
armature in the center of the cube. I prefer to turn it into the stick style.


Once
the armature is inside the cube, select the cube, then hold shift and select the
armature. (In that order) now hit CTRL + P. Choose armature and link it to bone
heat. Open a timeline in one window and go into pose mode. Now in frame 1, we'll
be on the ground. In frame 2, we move the bone upwards so that we have it going
up in the air. Since these frames will loop, we need to copy the 1st frame and
paste it as the 3rd frame. Now set the end frame to 2 and we're good to
go.
Export as usual and view in g3d
viewer. If you did it right, you should have a bouncing cube.
See the video of what it should look
like. (File will
open in Windows Media Player)