Tilesets are a fickle thing. There doesn't appear to be a tutorial for them anywhere, so I figured it was high time to make one!

In this tutorial, We are going to be discussing how to make a tileset. We are going to assume that you know how to make a model and export and convert it to g3d. If you don't know how to do this, you should download blender, check out my glest help compilation, and learn model making!

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We are going to split this tutorial into several parts:

~The first part will detail how to properly make surfaces, ensure they are tileable, and ready to use. Click here to go to that page.

~The second part will tell you how to get the models ready. Click here to go to that page.

~The third part will detail audio, including formating and recording. Click here to go to that page.

~The next part is about the XML, which is what links everything together. Click here to go to that page.

~And finally, the last page, the closing, will sum everything up. Click here to go to that page.

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This will be the layout of our tutorial. Please make sure that you open this page in MS Internet Explorer, for it is the only browser that I guarentee this formats properly on. I've tested it on Safari as well, and noticed that it formats a bit off. Not sure about Firefox and Mozilla, but you may want to just us IE to be safe.

Lastly, before you get started, I want to make sure people are aware of a few tips for tileset making:
~The trees are one of the most important things. Try to get new trees for your tileset to ensure it looks original.
~Make sure all surfaces are tileable, or the seems will pop out and make the surface look bad.
~Don't make a tileset if there is already one very simular to that. A evergreen tileset is fine, but don't make it very simular to the existing one.
~Copying and pasting does NOT pay off! Don't just copy everyone's models. Feel free to copy the surfaces then darken them up, add some contrast and stuff, but     don't go copying all the models. People aren't big fans of merely recoloured textures, and other simple stuff. Have at least a few new models. It is not expected that you use all original models, but don't copy all the models from the forest, dark forest, winter tilesets.

And here is some ideas that I think would look great for tilesets. Try using some of them to get a great tileset. (100% original)
~Tundra tileset. A winter biased tileset with tundra style trees and such.
~Modern tileset. A tileset biased on modern artitecture. More modern objects and such.
~Lava tileset. A tileset with burnt, dead trees. Lava would coat the map, and some objects would be lava and volcano themed. Water would be lava coloured and have very little alpha. Very cool!
~Future Tileset. A tileset with futuristic objects.
~Stone Tileset. A stony tileset that is very rock themed, with most surfaces being rocks and such. (cavemen style)
~Japanese/Chinese Tileset. An ancient japanese/chinese tileset with matching themes.
~Jurasic Tileset. A dinosaur style tileset with meteors, dinosaur nests, jungle style trees, and ferns.
~Haunted Tileset. Very spooky tileset with graves, ghosts, etc;
~Fantasy Tileset. A fantasy style tileset. Fantasy objects of course!

Once you've chosen an idea, either from the list above or one of your own, go read the pages to learn how to make that tileset happen!