List of Magitech's units:
Magitech has two factions,
Magic and Tech. (makes sense) This is the full unit list, along with notes and
info about the units. (Sorted alphabetically) I know, the pictures are a little
small, sorry...
MAGIC:
Archmage: A powerful magic unit. Unfortunately, it has
a
tendancy to attack it's allies accidentally. Powerful attacks,
but far
too easy to run out of EP and end up without a
method of
attacking.
Archmage Tower: This is a very important
building.
Not only does it allow you to create the archmage,
but it also
houses the dragon call upgrade, which is
neccessary for getting the
dragons.
Battlemage: The battlemage is
the basic unit.
It is a medium strength spellcaster, with low hp,
but is
easily made from the initiate. It can morph
into the archmage.
Behemoth: The behemoth is a mighty
powerful
beast, but it is a quite slow,
and has a hard time
reaching the foe.
Daemon: The daemon is
abnormally weak, but
is very cheap and fast to make. They are fast units,
so
they are ideal for using in large numbers. Their
main purpose is the
daemon rush.
Dragon: The secret to winning with magic is
to
utilize the dragon. The dragon is powerful,
and since it's an air unit,
it is imune to
many attacks.
Drake Rider: The drake rider is
one of the fastest
units, capible of attacking either air or land, it
is
fairly powerful.
Energy Source: The energy
source creates
energy for the magic faction. Energy is used
to create
all units, so it is a very important
resource.
Ghost
Armor: The ghost armor is a slightly slow,
medium power melee
unit that is a bit better than
the guard, but a bit slower.
Golem: The golem has extremely
restricted movement,
being slow and requiring EP to move. However, it
is a
great defensive unit.
Initiate: The inititate is the
worker unit for the magic
faction. It gathers resources and builds buildings.
It
can also morph into the battlemage, which makes it
an important
unit.
Library: The library is an upgrade creating
building,
focusing almost completely on upgrades, many upgrades
can be
made from the library.
Mage Tower: The mage tower is the
main building
for the magic faction. It creates initiates and holds
all of
the resources.
Summoner: The summoner is a very
important unit,
capible of summoning most of the different kinds of
units
in the game including the dragon and drake rider.
Summoners Guild: The summoners guild
produces
all those summoners, as well as houses the upgrade
to allow them
to summon the ghost armor.
Tower of Souls: The tower of
souls is a poor defensive
unit, since it can only attack to the air. Never
build
too many. Not half as useful as it should be...
Wicker Behemoth: The behemoth
starts as this
inanimate statue, whcih must be morphed into thebehemoth.
TECH:
Aerodrome:
The Aerodrome is the most handy building
since it creates the best units in
the game, the ornithopter
and the airship!
Air Ballista: The air ballista
is a great defensive unit,
while it can only attack air units, I've never
seen an
airship beat this master!
Airship: The airship is the best
unit in tech. While
uncapible of attacking air units, it has the power
needed
to destroy land units. Being an air unit, it is highly resistant
to
land attacks.
Archer: The archer is one of
the most commonly
used units in tech, and it is definately handy. It is
a
ranged unit that is actually more powerful than the
swordman! Of
course, it is less accurate, especially
against moving targets, but a useful
unit still.
Barracks: The barracks are an
important building,
creating the swordman, guard, archer, and horseman,
as
well as allowing the hold position command to
be used. (via the training
field)
Battle Machine: The battle machine
is fairly powerful,
and have a great crossbow attack to complete
their
powerful axe. Just stand back and use the bow until
the foe is
close, and then switch to the more powerful axe.
Blacksmith: The black smith is
an upgrade building,
and it has a few stat increasing upgrades.
However,
it is neccessary to build if you want a guard or knight.Castle: The castle is the main building for
tech. You
start off with one and they house your resources.
Usually, if
this is destroyed, you'll run out of places to
store your resources, and
unless you built another, you
may be doomed. Also creates
workers.
Catipult: The catipult is a very slow unit,
morphed from
the technician. It can also damage your allies quite
easily.
Use it with care...Cow: The cow, well, produces food. Keep it
safe.
Other than that, it's a useless unit.
Defense
Tower: The defense tower is a defensive
unit. It has the
advantage of being able to attack ground
units, unlike the tower of souls,
but it is very weak.
Farm: The farm is a basic building
which can produce
cows and pigs for food.
Guard:
The guard is a step up from the swordman, and
it has a much more worth-while attack, as well as great
defense and high HP.
Horseman: The horseman is a
very fast, powerful unit
with a longer range lance. It doesn't have the
guard's
defense, but it is quite powerful, and can easily take down
a
guard.
Ornithopter: The ornithopter is a descent air
unit, being
capible of attacking air to air. It has the advantage
of
being immune to the airship's attacks, while it can attack
to the
air.
Pig: The most useless unit, the pig is only for
food, and it
is not very good at it too. Don't make pigs unless
you
are very strapped for cash, because the cow is much
better.
Swordman: The swordman is a weak, cheap unit
that can
be created quickly and are effective in large
numbers.
And yes, it should be swordsman. (lots of spelling errors
in
glest, eh?)
Technician: The technician is capible of a
weak molotov
attack, but it's best suited for morphing into a wide
variety
of units including the Air Ballista, Catipult, and
Battle Machine. It can
also build the Aerodrome.
Technodrome: The technodrome
spawns the technicians,
and gives a few of the upgrades the technicians and
other
units need to get producing.
Worker: The worker
is a very important unit. It gathers the
resources, builds the buildings, and repairs tem to
boot!