This section is mainly tips for
Glest. Only tips for Magitech, sorry.
TECH:
~Airships pawn. Try to get
some as fast as you can. Start by attacking your enemy with guards to whipe out
archers and air ballistas, then have your own archers whipe out any ornithopters
that there may be, finally, bring in your airship, and watch your foe realize
they can't attack you. This isn't so effective against magic because they
have too many units that can attack air units, but it can be used if you play as
magic.
~If the foe has lots of archmages, put your units near enemy units
like the daemon and ghost armor and watch the enemy hurt
themselves.
~Archers are better than swordmen. It's true, odly, they deal
more damage. They also have range unlike the swordman. The only downside is that
archers are slower and more likely to miss. However, they can attack both land
and air units, so focus more on archers.
~A good defense is a good idea.
Build a few air ballista's. Don't waste time with the defense tower, it's just
not as powerful as the equilivant of archers you can make in that
time.
~When fighting magic, start the game with having one worker build a
barracks, and another build a farm. Have the last worker mine gold. Produce a
few more workers and have them mine gold and wood. Once the farm is done,
produce a cow. Now when the barracks is done, start making archers. Now we have
a few units to prepare for magic's early attacks.
MAGIC:
~There are
two ways to win in magic. The fast way, and the fun way. The fast way is daemon
rushing. We have to be really quick, making lots of daemons and battlemages
before the foe has made too many units. Check out the video on youtube to see
how it's done. This method is so fast that you can play beat the computer in
less than five minutes. Its not as fun though, since you don't get to build most
of the buildings and the most powerful unit would be the lowly
battlemage.
~The fun way is the way many play. It's a little harder
because you have to survive tech's assualts (assuming you're playing against
tech) But the strategy is to make dragons. That means you'd have to make a
number of buildings to access the archmage tower, get the dragon call
upgrade, and have a few summoners start calling dragons. While doing this, you
may as well get some of the mighty archmages. Now attack the foe and watch them
fall to such power. This is much more enjoyable than daemon rushing, but takes
much longer.
~Magic doesn't have any good defensive buildings, since it's
tower of souls can only attack air. Build one somewhere though, incase the foe
sends airships, this is a great way to get rid of them. But what about the more
popular ground units? How do we defend against them? Easy, Golems. Golems can't
realy move very much, but they are great base defenders. Make sure they don't
get stuck behind buildings with their large size, though.
~Be wary of
behemoths. While they seem big and powerful, they are slow, and their large size
has them having trouble getting to the foe. They are easily taken down before
they can reach the foe, so it may be a better idea to just stick to the
mages.
~Mages can easily miss moving targets. To counter this, send out
some daemons to meet targets first, that way when the foe stops to attack the
daemons, you can hit them easily with your mages. Of course, the archmage will
probably kill the daemon too, but...
These are some basic tips. Feel
free to post your own on the Glest Board. The Glest Wiki also has some good
tips.