=============== Glest Lite v1.0 =============== REQUERIMIENTOS ============== Microsoft Windows. CONTROLES ========= Instrucciones en el programa HISTORIA ======== Desarrollado para participar en el CONCURSO "VIDEOJUEGO EN 1 DIA" organizado por el portal Stratos. www.stratos-ad.com. Aunque al final no lo pude terminar en las 24hs del plazo. Ver hilo: http://www.stratos-ad.com/forums/index.php?act=ST&f=7&t=4367&hl=&s=5208f62177edf671f0a0cde09116fb2d SOBRE GLEST LITE ================ Desarrollado por José Zanni. email: yo@josezanni.com web: www.josezanni.com Herramientas: Macromedia Flash y Macromedia Fireworks Utilizando como referencia gráficos para el juego Glest y para la página web (www.glest.org). Comentario: El objetivo del juego es recolectar cosas por la pantalla. El único parecido con Glest es a nivel "historia" ya que son dos tipos de juegos muy distintos en todo sentido. :) =========== SOBRE GLEST =========== Copyright (C) 2001-2004 The Glest Team. All rights reserved. mail: game@glest.org web: http://www.glest.org/ The Glest Team: MARTIÑO FIGUEROA. Programmer. Glest game, engine and tools coder. MS in Computer Science by the University of Coruña (Spain). JOSÉ GONZÁLEZ. Sound. Glest music composer and sound designer. Pianist. Currently studies Composition at the Vigo Conservatoire in Spain, in addition to Electroacoustic Music at the CCMIX in Paris. TUCHO FERNÁNDEZ. 2D and 3D Artist. Design, modeling, texturing, and animation of the 3D models of units, buildings and more. JOSÉ ZANNI. 2D Artist and Web design. Design of the logo, buttons, icons and other 2D stuff for the game. Design and implementation of the website. MARCOS CARUNCHO. 3D Artist. Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing among other things.